![]() Housemarque added a boost that lets players rapidly zip through a level. Adding people to rescue gives players who want to maximize their score another element to pay attention. You don’t have to save them, but if you shuttle a green dude to a drop off location you earn rewards like points or extra screen-clearing bombs. The "goal" of Resogun is to "save the last humans" (something the game reminds you of through the controller’s speaker) and there are little green people you can scramble to save. If you’re surrounded by enemies or want to quickly increase the multiplier you can use overdrive to temporarily slow time and give your ship increased firepower. ![]() After blasting those spots you need to drive the ship inside to hit the final weak point. ![]() The first boss is like a giant wheel with three cores to shoot. Players need to cautiously maneuver through and sometimes inside enemies. You can’t cover the screen with bullets since your basic weapon is a horizontal laser. Similar to Super Stardust HD, each ship you shoot down increases your score multiplier, which rewards players with more points if they stay on the offense. Enemy ships come in waves and attack from both sides. If you keep flying in one direction you will loop back to where you started. While the game is a 2D horizontal shooter, the world is cylindrical. Simply explained, Resogun is a mix of bullet hell and Tempest from the makers of Super Stardust HD. ![]() I’ve been playing through them and Resogun stands out as the most entertaining PS4 exclusive so far. Sony Computer Entertainment America sent Siliconera a PlayStation 4 with a couple of games. ![]()
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